- Downloading Half Life 2 Cinematic Mod
- Half Life 2 Cinematic Mod Alyx Room Walkthrough
- Half Life 2 Graphic Mod
- Moddb Half Life 2
K3nny.info:: Downloads Comparison Shots: Half-Life 2 vs. Cinematic Mod 10: Visual comparison - Update: New darker look - Cinematic Mod 10, Half Life 2, Fakefactory, comparison - PC Games Hardware History: CM 10 Beta 1 (First puplic beta) + MAJOR rework of all human models. Half-Life 2 with Cinematic Mod full walkthrough in full HD and max graphical detail.★★★ Please SUBSCRIBE, LIKE and SHARE ★★★ Thanks:)Join us on: Discord: h. 2.i agree, only a pathetic teenager would make these models 3.in the options menu you have a brightness slider xD 4.its a sign of abandonment. Just like the entire feel of half life 2 5. I kinda agree haha:P 6.its a complete conversion. They intented to change stuff to make the game feel new. And they did a 100% perfect job. The Stunstick from the early Half-Life 2 kept its viewmodel, along with the early suit color. However, there is no way to wield it in the retail, as picking one up gives armor instead. This weapon was recycled for several mods, albeit with different graphics. Valve updated and completed this weapon for Half-Life 2: Deathmatch. Alyx Vance Skin Mods for Half-Life 2 Half-Life 2 / Skins / Characters & Allies. Cinematic Mod Alyx (Face Fix) Submitter.
Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete
Half-Life 2 Cinematic Mod v10.2 improves the appearance of the Half-Life 2 series by using a modified Orange Box Engine. This complete collection includes the CM v10.0 beta engine, patch up to full version, and another to v10.2. CM v10 brings large visual improvements to environments with true HDR, increased visual range, and amazing graphics that rivals any modern game. Now includes a character skin selector and improved audio and music.
Note:
To instantly download this
HOT
in demand file and not wait in line become a
Fileplanet Subscriber
.
-The Cinematic Mod v10.2 HD is a 12 GB file that takes time to download.
- Highly recommended with a
64-bit Windows OS
with minimum of 4gb of ram, dual core CPU, and high end 512MB video card. Works on 32 bit windows but unsupported.
Purpose of this mod:
Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
Enhance the old HL2 maps with HDR, blooming, color-correction, new props
Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
Give the HL2 trilogy a more stressed, darker and uncomfortable look
Enhance the soundtrack with a semi-dynamic new hollywood-style music
Add optional HD characters
Add more replay-value
History:
CM 10 FINAL
Reworked the facial expressions on HD Gman
Fixed eyes movement on HD Gman
Tweaked some nature textures
Some small map improvements
Fixed wrong ai node file in ep2
Added one missing EP2 map, that was giving AI errors in previous versions
Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
Added V60 Lima HD Alyx
Increased the ragdoll lifetime
Updated to Source Engine 14 Build 3943
Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
Some reworks on several maps
Some performance tweaks
Improved Phong Settings on HD (Lima) Alyx
Improved or corrected textures on HD civilian models
Some new or updated textures
(GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
Some new textures, some old reworked with better ones
V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
Reworked foliage and environments on some EP1 and EP2 maps
Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
Performance-Fixes for some HL2 Open-Area maps
Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
MAJOR rework of all human models and maincharacters
Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
Alyx got a pistol laser sight system
Optimized LOD system on HD models
New HD-textures / HD-props
Reworked old Hires-Textures with more efficient HD-overlays
Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
First implementation of a fully dynamic soundtrack framework (experimental)
Killed some background music (Less is more)
Tweaked the new running effect (reloading and shooting possible while running)
Several bugfixes
Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
CM 9.7 (non-public)
Engineupdate to Build 3740
Added new ConVar 'ff_new_running' for toggling the new run-effect
CM 9.6 (non-public)
Added dynamic muzzle flash effects (New ConVar 'ff_dynamic_muzzle' for toggling)
Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
Added some new HD Civilian models
Fix: Small bugs in several maps
CM 9.52 (non-public)
Recompiled the HD civilians for better Eyes movement
Increased Bump and Specular maps on female characters
Sound drops or crackling:
If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9hl2cfg FAKEFACTORY_CM9episodiccfg FAKEFACTORY_CM9ep2cfg directories. Try different value like snd_mixahead '0.2' or snd_mixahead '0.4' for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.
Microstutter and Heapsize:
If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe' -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB
Setup.exe and virus warning:
Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.
Technical info:
This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!
Hardware requirements:
DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
3 GB RAM (4Gb recommended)
Software requirements:
Fully installed STEAM Client; You can't start the mod without STEAM running.
Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.
Used software or this mod:
Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory
Used texture resources:
Majang.com
3d.sk
Dosch
environmenttextures.com
Own photos
Used model resources:
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
Donations:
Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.
It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself.
http://cinematicmod.com/donate.php
Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete
Half-Life 2 Cinematic Mod v10.2 improves the appearance of the Half-Life 2 series by using a modified Orange Box Engine. This complete collection includes the CM v10.0 beta engine, patch up to full version, and another to v10.2. CM v10 brings large visual improvements to environments with true HDR, increased visual range, and amazing graphics that rivals any modern game. Now includes a character skin selector and improved audio and music.
Note:
To instantly download this
HOT
in demand file and not wait in line become a
Fileplanet Subscriber
.
-The Cinematic Mod v10.2 HD is a 12 GB file that takes time to download.
- Highly recommended with a
64-bit Windows OS
with minimum of 4gb of ram, dual core CPU, and high end 512MB video card. Works on 32 bit windows but unsupported.
Purpose of this mod:
Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
Enhance the old HL2 maps with HDR, blooming, color-correction, new props
Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
Give the HL2 trilogy a more stressed, darker and uncomfortable look
Enhance the soundtrack with a semi-dynamic new hollywood-style music
Add optional HD characters
Add more replay-value
History:
CM 10 FINAL
Reworked the facial expressions on HD Gman
Fixed eyes movement on HD Gman
Tweaked some nature textures
Some small map improvements
Fixed wrong ai node file in ep2
Added one missing EP2 map, that was giving AI errors in previous versions
Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
Added V60 Lima HD Alyx
Increased the ragdoll lifetime
Updated to Source Engine 14 Build 3943
Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
Some reworks on several maps
Some performance tweaks
Improved Phong Settings on HD (Lima) Alyx
Improved or corrected textures on HD civilian models
Some new or updated textures
(GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
Some new textures, some old reworked with better ones
V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
Reworked foliage and environments on some EP1 and EP2 maps
Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
Performance-Fixes for some HL2 Open-Area maps
Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
MAJOR rework of all human models and maincharacters
Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
Alyx got a pistol laser sight system
Optimized LOD system on HD models
New HD-textures / HD-props
Reworked old Hires-Textures with more efficient HD-overlays
Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
First implementation of a fully dynamic soundtrack framework (experimental)
Killed some background music (Less is more)
Tweaked the new running effect (reloading and shooting possible while running)
Several bugfixes
Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
CM 9.7 (non-public)
Engineupdate to Build 3740
Added new ConVar 'ff_new_running' for toggling the new run-effect
CM 9.6 (non-public)
Added dynamic muzzle flash effects (New ConVar 'ff_dynamic_muzzle' for toggling)
Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
Added some new HD Civilian models
Fix: Small bugs in several maps
CM 9.52 (non-public)
Recompiled the HD civilians for better Eyes movement
Increased Bump and Specular maps on female characters
Sound drops or crackling:
If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9hl2cfg FAKEFACTORY_CM9episodiccfg FAKEFACTORY_CM9ep2cfg directories. Try different value like snd_mixahead '0.2' or snd_mixahead '0.4' for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.
Microstutter and Heapsize:
If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe' -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB
Setup.exe and virus warning:
Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.
Technical info:
This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!
Hardware requirements:
DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
3 GB RAM (4Gb recommended)
Software requirements:
Fully installed STEAM Client; You can't start the mod without STEAM running.
Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.
Used software or this mod:
Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
Downloading Half Life 2 Cinematic Mod
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory
Used texture resources:
Majang.com
3d.sk
Dosch
environmenttextures.com
Own photos
Used model resources:
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
Half Life 2 Cinematic Mod Alyx Room Walkthrough
Donations:
Half Life 2 Graphic Mod
Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.
It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself.
Moddb Half Life 2
http://cinematicmod.com/donate.php